﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using DDD;
using Xunit;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Graphics.OpenGL;
/*
namespace DokiDokiTest.OpenTK {
    public class TestVertexShaderExtensions {

        [Fact, OpenGL]
        public void Test_Compile () {
            var vs = new VertexShader ("Res/Shaders/simple.vert");
            vs.Compile ();

             Assert.True (vs.CompileLog.Length > 10);
        }
    }
}
*/